Illusion Magic: ma
Illusion Magic specializes in altering how others perceive the world, and contains a wide variety of Utility effects which allow for misdirection, search and concealment, and psychological warfare. Illusion damage is temporary, and rapidly regenerates until the target is struck by a different damage type.
Spriggans have a natural affinity with Illusion Magic, and receive the following benefits:
- They begin with the Illusion Magic skill, which does not consume a skill slot.
- +25% base Illusion Resistance
- +10% rate of skill gain with Illusion Magic
- -1 to minimum Magnitudes for Illusion Magic spell effects
Elemental Traits
- Spellword: ma
- Effect Color: black
- Base MP Cost: 15
- Base Cooldown: 2 seconds
- Base Elemental Effect: 5-60
- Damage recovers rapidly until struck by a different damage type
Effect Verbs
- Malign
- Direct Damage: zuru
- Requires one free hand. Deals direct elemental damage to the target. If the Effect Phrase is omitted from a projectile incantation, it defaults to zuru.
- Skill Mod: 0
- MP Mod: 10
- Cooldown: 0
- Damage: 100%
- Damage Over Time: mejuru
- Requires one free hand. Applies the total spell damage over a set duration.
- Min Magnitude: 1
- Skill Mod: +50
- MP Mod: +20
- Cooldown: +2s
- Base duration: 5s
- Damage: 150%
- Interrupt: tovaku
- Requires one free hand. Interrupts the target, disrupting any incantation in progress and any weapon technique currently being charged or executed. Can only interrupt weapon techniques requiring a skill level equal to or less than the required skill for the Magnitude of the Interrupt spell.
- Min Magnitude: 2
- Skill Mod: +25
- MP Mod: +15
- Cooldown: +3s
- Distress: togslagu
- Requires one free hand. Inflicts Distress status on the target, briefly suppressing their ability to activate weapon techniques.
- Min Magnitude: 3
- Skill Mod: +60
- MP Mod: +40
- Cooldown: +2s
- Base duration: +0.5s
- Silence: nushlavu
- Requires one free hand. Inflicts Silence status on the target, effectively removing their ability to speak or cast spells for the duration of the effect.
- Min Magnitude: 3
- Skill Mod: +40
- MP Mod: +25
- Cooldown: +4s
- Base duration: 3s
- Barrier Hazard: plemzuru
- Requires both hands. Creates a persistent elemental hazard over a fixed area, which deals Damage Over Time to any non-ally players within the zone. Requires tepnaga. Shaping auxiliary verbs can be used to fine-tune the effect.
- Min Magnitude: 5
- Skill Mod: +30
- MP Mod: +50
- Cooldown: +3s
- Base duration: 5s
- Benign
- Defensive Shield: tamzul
- Requires one free hand. Generates a protective shield in front of the caster (or a chosen target, if a targeting method is specified) which absorbs incoming projectiles and magic attacks. Can absorb total spell energy equal to its own Magnitude before disappearing. If cast as a maintained spell, drains MP equal to the damage absorbed each time it is struck.
- Skill Mod: +10
- MP Mod: +10
- Cooldown: +1s
- Base duration: 5s
- Light: trekul
- Requires one free hand. Creates a light source emanating from the target object, player or surface. Intensity and range scale with skill and magnitude.
- Min Magnitude: 1
- Skill Mod: 0
- MP Mod: +5
- Cooldown: +1s
- Base duration: 30s
- Base effect: 800 lumens
- Decoy, Static: jenagul
- Requires one free hand. Generates a static, unmoving decoy identical in appearance to the caster at a Focused location. Requires shippura. Decoy disappears immediately when struck.
- Min Magnitude: none
- Skill Mod: +10
- MP Mod: +10
- Cooldown: +2s
- Base duration: 5s
- Base range: 10 meters
- Phantasmal Form: jeshakul
- Requires one free hand. Causes the caster to take on the illusory form of a random monster of comparable level and power to them, but does not alter their stats. If a valid target mob is specified using shippura, caster takes on the appearance of the target instead. While this spell is in effect, the affected player cannot cast spells or use weapon techniques. Physical attacks deal the target's normal weapon damage.
- Min Magnitude: 1
- MP Mod: +40
- Cooldown: +10s
- Base duration: 20s
- Reduce Hate Gain: nuramvul
- Requires one free hand. Reduces the amount of mob hate (aggro) accrued by the target.
- Min Magnitude: 3
- Skill Mod: +20
- MP Mod: +12
- Cooldown Mod: +100s
- Base duration: 60s
- Base effect: 1.5% reduction in hate gain
- Muffle: nushlajul
- Requires one free hand. Sound does not propagate within one meter of the target, making it possible to move completely silently--but also making it impossible for the target to hear or cast spells. Cannot affect hostile targets.
- Min Magnitude: 3
- Skill Mod: +25
- MP Mod: +20
- Cooldown: +3s
- Base duration: 10s
- Decoy, Mirror: jeflogul
- Requires one free hand. Generates a decoy identical in appearance to the caster, which moves and acts as a mirror image of the caster's movements and actions. Decoy disappears immediately when struck.
- Min Magnitude: 4
- Skill Mod: +30
- MP Mod: +20
- Cooldown: +3s
- Base duration: 3s
- Transparency: vayezul
- Requires one free hand. Renders the target transparent, making them harder to see. Transparency is 15%, plus an additional base amount that scales with magnitude and skill.
- Min Magnitude: 4
- Skill Mod: +30
- MP Mod: +30
- Cooldown: +5s
- Base duration: 30s
- Base effect: +1% transparency (to a maximum of 85%)
- Avarice: chandrevul
- Requires one free hand. Improves the amount of money dropped by mobs and the chances of higher-quality loot from battles in which the target participates. For PvP kills, improves the chances of receiving items from the defeated player. Has no effect on which player receives random drops from a shared victory.
- Min Magnitude: 5
- Skill Mod: +60
- MP Mod: +75
- Cooldown: +900s (15 minutes)
- Base duration: 120s
- Base effect: +10% money dropped, +0.25% to all item drop rates
- Decoy, Animated: jevstagul
- Requires one free hand. Generates an animated decoy identical in appearance to the caster which moves and acts independently using basic mob AI and attempts to evade attacks. The decoy will not attack and cannot do damage, and disappears immediately if struck.
- Min Magnitude: 7
- Skill Mod: +80
- MP Mod: +50
- Cooldown: +180s
- Base duration: 10s
- Assimilation: jetrovanul
- Requires both hands. The target player's cursor will appear green (Ally status) to all other players for the duration of the spell effect. Reduces the aggro radius of hostile mobs by 90%.
- Min Magnitude: 7
- Skill Mod: +45
- MP Mod: +35
- Cooldown: +300s (5 minutes)
- Base duration: 30s
- Invisibility: dwusagul
- Requires both hands. Renders the target completely invisible. Sound is unaffected.
- Min Magnitude: 8
- Skill Mod: +95
- MP Mod: +350
- Cooldown: +20s
- Base duration: 5s
- Phantasmal Mimicry: jetrelzagul
- Requires both hands. Causes the caster to take on the illusory appearance and voice of the targeted player. Target player must be touched with both hands for the spell to take effect. Requires shaja. This effect can only be cast by Spriggans.
- Min Magnitude: 9
- MP Mod: +220
- Cooldown: +3600s (1 hour)
- Base duration: 180s
- Utility
- Detect Treasure: hevakulth
- Requires one free hand. Causes objects of value to appear in the target's HUD as a glowing outline. The color and intensity of the outline indicates the type and relative value of the objects, respectively. If an object is on the person of another player (but not within their inventory) or within a closed container, the containing object or entity will be highlighted instead.
- Min Magnitude: none
- Skill Mod: 0
- MP Mod: +10
- Cooldown: +2s
- Base duration: 5s
- Base range: 5 meters
- Tracer: twanfulth
- Requires one free hand. Summons a tracking familiar unique to each element, which locks onto its target and follows them for a set period of time.
- Min Magnitude: 3
- Skill Mod: +35
- MP Mod: +70
- Cooldown: +5s
- Base duration: 5m
- Barrier: plemalth
- Requires both hands. Creates a persistent illusionary obstruction over a fixed area which appears identical to its surroundings. Requires tepnaga, affected by Shaping verbs.
- Min Magnitude: 3
- Skill Mod: +20
- MP Mod: +10
- Cooldown: +2s
- Base duration: 10s