Primarily offensive magic which emphasizes combat spells and damage over time effects. Fire Magic is armor-defeating and can penetrate even the thickest armor to at least some extent.

**Salamanders** have a natural affinity with fire, and receive the following benefits:

- They begin with the Fire Magic skill, which does not consume a skill slot.
- +25% base Fire Resistance
- +10% rate of skill gain with Fire Magic
- -1 to minimum Magnitudes for Fire Magic spell effects
- Exclusive access to certain effects

- Spellword: hi
- Effect Color: red
- Base MP Cost: 25
- Base Cooldown: 3 seconds
- Base Elemental Effect: 45-75
- 25% of damage dealt bypasses damage mitigation from worn armor

**Malign**- Direct Damage:
**zuru**- Requires one free hand. Deals direct elemental damage to the target. If the Effect Phrase is omitted from a projectile incantation, it defaults to zuru.
- Skill Mod: 0
- MP Mod: 10
- Cooldown: 0
- Damage: 100%

- Damage Over Time:
**mejuru**- Requires one free hand. Applies the total spell damage over a set duration.
- Min Magnitude: 1
- Skill Mod: +50
- MP Mod: +20
- Cooldown: +2s
- Base duration: 5s
- Damage: 150%

- Interrupt:
**tovaku**- Requires one free hand. Interrupts the target, disrupting any incantation in progress and any weapon technique currently being charged or executed. Can only interrupt weapon techniques requiring a skill level equal to or less than the required skill for the Magnitude of the Interrupt spell.
- Min Magnitude: 2
- Skill Mod: +25
- MP Mod: +15
- Cooldown: +3s

- Distress:
**tovslagu**- Requires both hands. Inflicts Distress status on the target, briefly suppressing their ability to activate weapon techniques.
- Min Magnitude: 3
- Skill Mod: +60
- MP Mod: +40
- Cooldown: +2s
- Base duration: 0.5s

- Barrier Hazard:
**plemzuru**- Requires both hands. Creates a persistent elemental hazard over a fixed area, which deals Damage Over Time to any non-ally players within the zone. Must be paired with tepnaga. Shaping auxiliary verbs can be used to fine-tune the effect.
- Min Magnitude: 5
- Skill Mod: +30
- MP Mod: +50
- Cooldown: +3s
- Base duration: 5s

- Meteor Strike:
**kludojuru**- Requires both hands. Summons a flaming orb of rock that manifests 50 meters above the Focused target and plummets downward at high speed, exploding when it strikes. Deals 50% Earth, 50% Fire damage. Requires sufficient clearance above the target to manifest. Requires vethleka, tepnaga and either jan or cha~jan, but behaves like an unguided projectile after manifestation.
- Additional Element Required: Earth
- Min Magnitude: 8
- Skill Mod: 0
- MP Mod: +200
- Cooldown: +30s
- Damage: 250%

- Hellfire:
**zathramplu**- Requires both hands. Creates an powerful explosion of flames, which deals direct Fire damage to all Hostile targets within the AOE and applies a potent DOT and Distress status. Requires tepnaga. Cannot be Shaped. This effect can only be cast by Salamanders.
- Min Magnitude: 9
- Skill Mod: +50
- MP Mod: +300
- Cooldown: +90s
- Base duration: 2s
- Damage: 200%

- Direct Damage:

**Benign**- Defensive Shield:
**tamzul**- Requires one free hand. Generates a protective shield in front of the caster (or a chosen target, if a targeting method is specified) which absorbs incoming projectiles and magic attacks. Can absorb total spell energy equal to its own Magnitude before disappearing. If cast as a maintained spell, drains MP equal to the damage absorbed each time it is struck.
- Skill Mod: +10
- MP Mod: +10
- Cooldown: +1s
- Base duration: 5s

- Offensive Shield:
**wemzul**- Requires one free hand. Generates a shield around the target which inflicts elemental Damage Over Time to any hostiles who approach within one meter, for as long as they remain there while the spell is active. If cast as a maintained spell, drains MP equal to the damage dealt while opponent is in range.
- Min Magnitude: 1
- Skill Mod: +40
- MP Mod: +15
- Cooldown: +5s
- Base duration: 20s

- Defensive Shield:

**Utility**- Tracer:
**twanfulth**- Requires one free hand. Summons a tracking familiar unique to each element, which locks onto its target and follows them for a set period of time.
- Min Magnitude: 3
- Skill Mod: +35
- MP Mod: +70
- Cooldown: +5s
- Base Duration: 5m

- Tracer: