Dark Magic is heavily focused on debuffs, delivering the widest variety of negative status effects with a modest amount of offensive effects. Dark Magic damage will not recover naturally over time, and must be healed using items or magic.

**Imps** have a natural affinity with Dark Magic, and receive the following benefits:

- They begin with the Dark Magic skill, which does not consume a skill slot.
- +25% base Dark Resistance
- +10% rate of skill gain with Dark Magic
- -1 to minimum Magnitudes for Dark Magic spell effects
- Exclusive access to certain effects

- Spellword: ya
- Effect Color: violet-black
- Base MP Cost: 25
- Base Cooldown: 3 seconds
- Base Elemental Effect: 15-65
- Damage does not recover naturally without items/magic

**Malign**- Direct Damage:
**zuru**- Requires one free hand. Deals direct elemental damage to the target. If the Effect Phrase is omitted from a projectile incantation, it defaults to zuru.
- Skill Mod: 0
- MP Mod: 10
- Cooldown: 0
- Damage: 100%

- Blindness:
**juminu**- Requires one free hand. Inflicts Blindness status on the target, rendering them unable to see. Players can still see their own HUD.
- Min Magnitude: 1
- Skill Mod: 0
- MP Mod: +30
- Cooldown: +1s
- Base duration: 1s

- Damage Over Time:
**mejuru**- Requires one free hand. Applies the total spell damage over a set duration.
- Min Magnitude: 1
- Skill Mod: +50
- MP Mod: +20
- Cooldown: +2s
- Base duration: 5s
- Damage: 150%

- Stumble:
**navraku**- Requires one free hand. Inflicts Stumble status on the target, causing them to briefly lose their balance.
- Min Magnitude: 1
- Skill Mod: +10
- MP Mod: +5
- Cooldown: +1s
- Base duration: 0.2s

- Root:
**navamdu**- Requires one free hand. Inflicts Root status on the target, binding their feet to the ground and preventing them from walking or flying. Can only affect targets that are within two meters of world geometry. The root has a chance to break every time damage is received by the target.
- Min Magnitude: 2
- Skill Mod: +5
- MP Mod: +8
- Cooldown: +6s
- Base duration: 5s

- Interrupt:
**tovaku**- Requires one free hand. Interrupts the target, disrupting any incantation in progress and any weapon technique currently being charged or executed. Can only interrupt weapon techniques requiring a skill level equal to or less than the required skill for the Magnitude of the Interrupt spell.
- Min Magnitude: 2
- Skill Mod: +25
- MP Mod: +15
- Cooldown: +3s

- Silence:
**nushlavu**- Requires one free hand. Inflicts Silence status on the target, effectively removing their ability to speak or cast spells for the duration of the effect.
- Min Magnitude: 3
- Skill Mod: +40
- MP Mod: +25
- Cooldown: +4s
- Base duration: 3s

- Distress:
**tovslagu**- Requires both hands. Inflicts Distress status on the target, briefly rendering them unable to use weapon techniques.
- Min Magnitude: 3
- Skill Mod: +60
- MP Mod: +40
- Cooldown: +2s
- Base duration: 0.5s

- Paralysis:
**navgojiku**- Requires both hands. Inflicts Paralysis status on the target.
- Additional Element Required: Wind or Earth
- Min Magnitude: 4
- Skill Mod: +90
- MP Mod: +50
- Cooldown: +10s
- Base duration: 1s

- Barrier Hazard:
**plemzuru**- Requires both hands. Creates a persistent elemental hazard over a fixed area, which deals Damage Over Time to any non-ally players within the zone. Requires
*tepnaga*. Shaping auxiliary verbs can be used to fine-tune the effect. - Min Magnitude: 5
- Skill Mod: +30
- MP Mod: +50
- Cooldown: +3s
- Base duration: 5s

- Requires both hands. Creates a persistent elemental hazard over a fixed area, which deals Damage Over Time to any non-ally players within the zone. Requires
- Manaburn:
**kredjabradu**- Requires both hands. Caster sacrifices all MP that remains after the cost of this spell is deducted, and deals damage equal to a scaling percentage of the MP lost.
- Additional Element Required: Fire
- Min Magnitude: 6
- Skill Mod: +140
- MP Mod: +150
- Cooldown: +5400s (1 hour, 30 minutes)
- Base effect: 5% of MP lost dealt as damage

- Proliferation:
**makudru**- Requires both hands. All Malign effects on the target which have a duration have a 25% chance every second to spread to nearby targets. Proliferated effects begin on the new target with their full original duration. This effect can only be cast by Imps.
- Min Magnitude: 6
- Skill Mod: +100
- MP Mod: +150
- Cooldown: +60s
- Base duration: +4s

- Apathy:
**trumevagu**- Requires both hands. The cooldown timers for all spells and abilities used by the target while Apathy is active are increased.
- Min Magnitude: 7
- Skill Mod: +75
- MP Mod: +180
- Cooldown: +6s
- Base duration: 15s
- Base effect: 5% increase in target's cooldown timers

- Detonate:
**myetazhabrathnu**- Requires both hands. Caster sacrifices all remaining HP and becomes a Remain Light. This produces a massive Dark AOE explosion centered on their Remain Light, dealing extreme damage within its radius. The HP the caster had remaining at the time the spell was cast is added to the final damage total
*after*all modifiers. Requires*tepnaga*. The death sacrifice cannot be prevented, and the AOE cannot be Shaped. - Min Magnitude: 8
- Skill Mod: +50
- MP Mod: +400
- Cooldown: +14400s (4 hours)
- AOE radius: 500%
- Base effect: 200%

- Requires both hands. Caster sacrifices all remaining HP and becomes a Remain Light. This produces a massive Dark AOE explosion centered on their Remain Light, dealing extreme damage within its radius. The HP the caster had remaining at the time the spell was cast is added to the final damage total
- Curse:
**myachoklapu**- Requires both hands. While Curse is active, target receives a portion of all damage they deal to others, and the MP costs of all spells and abilities are increased. This effect can only be cast by Imps.
- Min Magnitude: 9
- Skill Mod: +90
- MP Mod: +320
- Cooldown: +20s
- Base duration: 8s
- Base effect: +10% MP costs, 15% of damage dealt returned

- Direct Damage:
**Benign**- Resistance - Dark:
**yatamnazul**- Requires one free hand. Increases the target's resistance to Dark Magic. Effect scales with skill and magnitude.
- Min Magnitude: 4
- Skill Mod: +5
- MP Mod: +50
- Cooldown: +10s
- Base duration: 60s
- Base effect: +2% Dark Resistance

- Resistance - Dark:

**Recovery**- Remove Hate:
**nuramvaz**- Requires one free hand. Reduces the target's current accumulated hate with all enemies by a scaling amount.
- Min Magnitude: 4
- Skill Mod: +35
- MP Mod: +50
- Cooldown: +70s
- Base effect: Removes 0.5% of accumulated hate

- Remove Hate:

**Utility**- Tracer:
**twanfulth**- Requires one free hand. Summons a tracking familiar unique to each element, which locks onto its target and follows them for a set period of time.
- Min Magnitude: 3
- Skill Mod: +35
- MP Mod: +70
- Cooldown: +5s
- Base duration: 5m

- Dispel:
**wejilth**- Requires one free hand. Dispels any persistent non-Malign spell effects of equal or lesser magnitude from the target.
- Min Magnitude: 4
- Skill Mod: +20
- MP Mod: +90
- Cooldown: +12s

- Lifeburn:
**kredstabralth**- Requires both hands. Caster loses all remaining MP. For the duration of the spell, caster does not require MP to cast spells, and the cooldown timers for any spells they cast are halved. They lose 5% of their max HP per second. This loss cannot be mitigated or prevented, and continues until the Lifeburn effect is dispelled or runs its full duration. This spell cannot affect any target other than the caster themselves.
- Min Magnitude: 6
- Skill Mod: +100
- MP Mod: +100
- Cooldown: +30s
- Base duration: 2s

- Moonlight Mirror:
**glefranyelth**- Requires both hands. Creates a portal allowing direct communication with the first player whose name is spoken after the spell is cast. Duration is reduced by half if caster is not under direct moonlight at night, and by half again if they are under sunlight.
- Min Magnitude: 7
- Skill Mod: +35
- MP Mod: +190
- Cooldown: +3600s (1 hour)
- Base duration: 60s

- Tracer: