The Fairy Races of Alfheim - Racial Traits
Salamander
- Begins with Fire Magic as an Extra Skill (does not consume a slot)
- +25% Base and Max Fire Resistance
- +10% rate of skill gain for Fire Magic
- +10% rate of skill gain with Melee Weapons
- -1 Minimum Magnitude for Fire effects
- +10 STR
Sylph
- Begins with Wind Magic as an Extra Skill (does not consume a slot)
- +25% Base and Max Wind Resistance
- +10% rate of skill gain for Wind Magic
- -1 Minimum Magnitude for Wind effects
- +20% Flight Speed
Cait Sith
- Begins with Beast Taming skill as an Extra Skill (exclusive, does not consume a slot)
- +25% Base and Max Poison Resistance
- Enhanced Senses
- +10% rate of skill gain with Ranged Weapons
- +10% success rate for all Detection/Searching skills
- +10% Focus Distance
- +10% Focus Speed
- +10 AGI
Undine
- Begins with Water Magic skill as an Extra Skill (does not consume a slot)
- +25% Base and Max Water Resistance
- +10% rate of skill gain for Water Magic
- -1 Minimum Magnitude for Water effects
- Water Breathing (passive ability)
- No falling damage on water
- Unencumbered swimming
Gnome
- Begins with Earth Magic skill as an Extra Skill (does not consume a slot)
- +25% Base and Max Earth Resistance
- +15% Base and Max Cold Resistance
- +5% Base and Max Physical Resistance
- +10% rate of skill gain for Earth Magic
- -1 Minimum Magnitude for Earth effects
- +10% rate of skill gain for all Mining skills
- +10% rate of gain skill for all Refining skills
- +10 VIT
Imp
- Begins with Dark Magic skill as an Extra Skill (does not consume a slot)
- +25% Base and Max Dark Resistance
- +10% rate of skill gain for Dark Magic
- -1 Minimum Magnitude for Dark effects
- Can fly underground and in dungeons (consumes Flight Meter 2x faster in no-flight zones)
- Night Vision (passive ability)
Leprechaun
- +25% Base and Max Lightning Resistance
- +10% Base and Max Cold Resistance
- Begins with Metal Weapon Smithing as an Extra Skill (does not consume a slot)
- Begins with Metal Equipment Smithing as an Extra Skill (does not consume a slot)
- +10% rate of skill gain for all Smithing skills
- +10% rate of skill gain for all Merchant skills
- Can create Devices and Constructs
Puca
- +25% Base and Max Cold Resistance
- Begins with Song Magic as an Extra Skill (exclusive, does not consume a slot)
- +10% rate of skill gain for all Crafting skills
- +10% rate of skill gain for all Merchant skills
- +10 INT
Spriggan
- Begins with Illusion Magic as an Extra Skill (does not consume a slot)
- +25% Base and Max Illusion Resistance
- +10% Base and Max Status Resistance
- +10% rate of skill gain for Illusion Magic
- -1 Minimum Magnitude for Illusion effects